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Downtime Rules
Chapter 2: Character Creation
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Character Creation Steps
Step 7: Assign Skill Ranks and Choose Feats
Source
Starfinder Core Rulebook pg. 16
Next, figure out what skills you want your character to be good at, whether it’s using technology or surviving in the wilderness. At each level, she gains skill ranks, representing her growing know-how and training. The number of ranks she gains at each level equals her Intelligence modifier + an amount determined by her class (but she always gains at least 1), and you can allocate the ranks to any skills you want. Some skills are called out as class skills in your class entry—these are skills tied to your class, and you automatically get a +3 bonus if you put a skill rank into them. (You can still put ranks into skills that aren’t class skills; you just don’t get the special +3 bonus when you do.) For more on skills and how they work, including information about trained-only skills and penalties for wearing armor while using skills, see Chapter 5.
Once you’ve assigned your character’s skill ranks, choose her feats. Most characters begin play with one feat, though humans gain a racial bonus feat. Feats are a good way to boost an element of your character that might be lacking. For example, Toughness grants extra Stamina Points, while Bodyguard lets you protect nearby allies from attacks. See Chapter 6 for more information.
Character Sheet
Assign your character’s skill ranks on your character sheet—remember, her ranks in a skill can never exceed her character level! If any of the selected skills are class skills, note that she receives a +3 class skill bonus in the appropriate box. Include her ability score modifier for each skill. Note her feats, and if any provide bonuses to skills, put them in the skills box for miscellaneous modifiers. Finally, add up and record her total skill modifier for each skill that isn't a trained-only skill.