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Downtime Rules
Military Vehicles
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Vehicle Factors
Manipulators
Source
Starfinder #24: The God-Host Ascends pg. 48
Some vehicles are fitted with appendages ending in manipulating mechanisms such as digits and pincers. Such a vehicle is treated as a tall creature of the same size category for the purpose of determining the reach of its manipulators, and each manipulator can hold up to 10 × the vehicle’s item level in bulk. Manipulators are generally too large and clumsy for delicate tasks such as operating equipment designed for Medium and smaller creatures.
A manipulator’s EAC is equal to 4 + the vehicle’s EAC and its KAC is equal to the 4 + the vehicle’s KAC. It has Hit Points equal to 3 × the item level of the vehicle and hardness equal to half the vehicle’s hardness. A manipulator that has lost at least half of its total Hit Points gains the broken condition, imposing a –2 penalty to Piloting checks to control the manipulator and to the DC of checks to escape the manipulator. Damage done to a vehicle’s manipulator doesn’t affect the vehicle’s Hit Point total.
A vehicle’s pilot (or one of its complement) can control a manipulator in the following ways, though only one person can control a manipulator in a round.
Crush
Source
Starfinder #24: The God-Host Ascends pg. 48
As a standard action, you direct the manipulator to clamp tighter around a held creature or object (see Grab below), dealing half the vehicle’s collision damage. The creature or object can halve this damage by succeeding at a Fortitude saving throw (DC = 10 + the vehicle item level).
Grab
Source
Starfinder #24: The God-Host Ascends pg. 48
As a standard action, you direct the manipulator to grab at a target within its reach by attempting a Piloting check (DC = 10 + the target’s KAC). On a success, the target is grappled by the manipulator. If the target is a creature, it gains soft cover and the grappled condition while held by the manipulator. If the result of your Piloting check exceeded the DC by 5 or more, the creature is instead pinned. A creature held by a manipulator can use the escape action to free itself by succeeding at an Acrobatics check (DC = 10 + the vehicle’s KAC), but it can’t grapple the vehicle in return.
If the target of a successful grab is another vehicle, both vehicles are considered to be connected by a rigid tether (see Tethered Vehicles below).
Slam
Source
Starfinder #24: The God-Host Ascends pg. 49
As a standard action, you direct the manipulator to strike a target within its reach by attempting a Piloting check (DC = 5 + the target’s KAC). On a success, the manipulator deals half the vehicle’s collision damage to the target.
If the target of the slam action is a creature, it can attempt a Reflex saving throw against the vehicle’s collision DC to halve the damage. If the target of the slam action is another vehicle, the pilot of the defending vehicle can attempt a Piloting check to halve the damage, with a DC equal to the result of your Piloting check.