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Downtime Rules
Military Vehicles
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Vehicle Factors
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Tethered Vehicles
Dragging A Tethered Vehicle
Source
Starfinder #24: The God-Host Ascends pg. 49
If the defender wishes to move while held by a rigid tether, or if either pilot wishes to move beyond a tether’s reach, they must succeed at an opposed Piloting check. The checks of both controller and defender receive a bonus equal to half their respective vehicles’ item levels and an additional +5 bonus for each size category that their vehicle is larger than their opponent’s. The controller wins ties. If the pilot who initiated the check succeeds, they can move any remaining speed of their drive action, dragging the tethered vehicle with them. They can then use any remaining drive actions without an opposed check. Alternatively, if the pilot initiated this check while using a race action, they can move up to half their vehicle’s full speed. If the pilot who initiated the check fails, their vehicle’s speed becomes 0 until the start of their next turn. A pilot who wishes to be dragged can opt to automatically fail this check.