Archives of Nethys

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Mystery Adventures / Playing Mysteries

Use Abilities

Source Starfinder #25: The Chimera Mystery pg. 42
When you become stuck in a mystery, it can be very frustrating. You might think you have all the clues, but something just doesn’t add up. Hopefully, your GM notices when the session starts grinding to a halt and can give you a nudge in the right direction. But if you think you need some help before that, don’t be shy about asking your GM if your PC can attempt a check or try an ability or spell that might shine some light on the mystery. Your PC is likely to have a much more experienced eye than you do, and a check is a good way to simulate putting the pieces together. Some spells can provide unexpected clues. Try not to overuse this help, however. You might find that solving a mystery on your own is far more satisfying!