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Horror Campaigns / Playing Horror Games

Who’s The Focus?

Source Starfinder #10: The Diaspora Strain pg. 49
It’s also important to consider, with the GM, whether the PCs are to be witnesses of horrors affecting those around them or they are themselves the victims of that horror. They could also move between these roles, which is usual in most horror stories.

Starfinder PCs are ready-made to be witnesses to someone else’s horror story. They can step in and apply their ample will and might to the situation. If you can adjust your expectations to such circumstances, it’s still possible to have creepy and unsettling adventures. Odds are, the PCs are unlikely to remain passive witnesses for long, but the shift in focus can be on your terms.

If you chose for your PCs to be potential victims, expectations must again be adjusted. Your character might not remain a passive victim for long, but you should spend some time relishing the terror. Embrace the fear, even if it comes with mechanical disadvantages in the game. Find small victories, and steel yourself for what’s to come. When your PC is a victim, elements that might seem unfair or unbalanced, especially in a non-horror context, can instead serve to create the horror.