Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Chapter 1: Building Starships / Starship Weapons

Pilot Action

Source Starship Operations Manual pg. 17
A starship’s pilot can perform the following stunt.

Ramming Speed (Stunt)

Source Starship Operations Manual pg. 17
The starship increases its distance between turns by 2 (to a maximum of 4) and moves up to its speed, but it can move through 1 hex occupied by an enemy starship that has already moved during this helm phase. To perform this stunt, you must first succeed at a Piloting check (DC = 15 + 1/1-2 × your starship’s tier). If you succeed, you then attempt a gunnery check against the enemy starship’s AC upon entering that starship’s hex.
If the gunnery check succeeds, your starship collides with the enemy starship, dealing collision damage to each based on your starship’s speed and the sizes of the two starships. The base collision damage equals 1d4 × half your starship’s speed, plus an additional 1d4 damage × a value based on your starship’s size (for the purpose of this calculation, Tiny = 1, Small = 2, Medium = 3, etc.). The enemy starship takes the full damage to the struck quadrant, and your starship takes half this damage to its forward quadrant, after which your movement ends. If your starship has a ramming weapon, add the ramming weapon’s damage to the damage to the enemy starship. If your starship is one size category smaller than the enemy ship or larger, you push the ship 1 hex in the direction your ship is facing. If this would push the ship into an occupied hex, the ship does not move but instead takes additional damage equal to your starship’s tier. If your starship is more than one size category smaller than the enemy starship, your starship returns to the hex from which it entered the enemy ship’s hex, facing that starship.
If the initial Piloting check fails, your starship still moves as described and doesn’t attempt the gunnery check, but the movement provokes a free attack from that starship as normal. If the Piloting check is successful yet the gunnery check fails, your starship still moves as described, but the movement doesn’t provoke a free attack from that starship.