Archives of Nethys

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Chapter 2: Starship Combat / Critical Effects / Rolling a Natural 20

Captain Actions

Source Starship Operations Manual pg. 42
Demand: Your demand echoes throughout the starship. You can attempt the demand crew action with the targeted character one additional time during the current starship combat.
Encourage: You’re able to select just the right motivation for your crew, increasing the bonus you grant to your crew members’ actions to +4.
Moving Speech: The crew is so motivated by your speech that they also gain a +2 bonus to all checks that phase, as if you had successfully used the encourage action to aid them.
Orders: You orders flow so naturally that you can take one additional captain crew action this turn.
Taunt: Your strong words push just the right buttons. The penalty your taunt action applies to an enemy ship continues through all three phases of combat instead of just one.