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Downtime Rules
Chapter 2: Starship Combat
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Critical Effects
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Rolling a Natural 20
Captain Actions
Source
Starship Operations Manual pg. 42
Demand:
Your demand echoes throughout the starship. You can attempt the demand crew action with the targeted character one additional time during the current starship combat.
Encourage:
You’re able to select just the right motivation for your crew, increasing the bonus you grant to your crew members’ actions to +4.
Moving Speech:
The crew is so motivated by your speech that they also gain a +2 bonus to all checks that phase, as if you had successfully used the encourage action to aid them.
Orders:
You orders flow so naturally that you can take one additional captain crew action this turn.
Taunt:
Your strong words push just the right buttons. The penalty your taunt action applies to an enemy ship continues through all three phases of combat instead of just one.