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Downtime Rules
Chapter 2: Starship Combat
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Critical Effects
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Rolling a Natural 20
Magic Officer Actions
Source
Starship Operations Manual pg. 43
Eldritch Shot:
Your magical energy also augments the damage of your selected weapon’s next attack. On that attack roll, the gunner can treat each damage die roll that results in a 1 this round as having rolled a 2 instead.
Mystic Haze:
Your conjured haze is especially powerful. The granted enhancement bonus to AC increases to +2 and also affects your starship’s TL.
Precognition:
Your precise senses give you detailed information about your opponents’ next move. Increase the circumstance bonus to the Piloting check to +4.
Psychic Currents:
You manipulate the currents to push your starship along, increasing its speed by 2 until the start of the next turn.
Scrying:
Your divination reveals a weakness in a random quadrant of the targeted starship. The next time one of your starship’s weapons deals damage to the targeted starship’s Hull Points, it has a 25% chance to also deal critical damage to a random system.