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All Rules
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Downtime Rules
Chapter 2: Starship Combat
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Critical Effects
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Rolling a Natural 20
Pilot Actions
Source
Starship Operations Manual pg. 43
Audacious Gambit:
Your incredible maneuvering leaves enemy gunners confounded. You gain a +4 circumstance bonus to your ship’s AC and TL until the start of the next round.
Full Power:
You maintain steady control over your starship during its movement and add only 1 to your starship’s distance between turns.
Maneuver:
Fancy flying keeps you safe through incoming fire. You gain the effects of a successful evade stunt until the start of the next round.
Stunt:
The results of a critical stunt action depend on the stunt being attempted.
Back Off:
Your starship can move up to its full speed and make turns as normal for its maneuverability rating.
Barrel Roll:
The sudden roll makes it difficult to target your starship. You also gain the effects of a successful evade stunt until the start of the next round.
Evade:
You successfully anticipate your enemy’s firing patterns. The stunt’s circumstance bonus to your starship’s AC and TL increases to +4.
Flip and Burn:
With a flawlessly executed stunt, your starship can move up to its full speed (without turning) and rotate 180 degrees to face the aft edge at the end of the movement.
Flyby:
You line up the shot perfectly. The gunner gains a +2 circumstance bonus to the gunnery check affected by this stunt.
Ramming Speed:
You fly your ship fast and true. You gain a +2 circumstance bonus to the gunnery check to ram the target, and if you succeed, you deal additional damage to the target equal to your starship’s tier.
Slide:
You slide and rotate your starship simultaneously. At the end of the stunt’s movement, your starship can turn once.