Archives of Nethys

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Chapter 2: Starship Combat / Starship Chases / Chase Rounds / Obstacles

Offensive Spell (Magic Officer)

Source Starship Operations Manual pg. 45
Powerful spellcasters might throw up convincing illusions or dangerous effects to impede their pursuers or prey, but a magic officer on their toes might be able to counter such magic.
Failure: The crew’s next chase action check takes a –2 penalty.