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Downtime Rules
Chapter 2: Starship Combat
/
Starship Chases
/
Chase Rounds
/
Obstacles
Turbulence (Pilot)
Source
Starship Operations Manual pg. 45
While no chase is exactly a smooth ride, particularly rough atmosphere or fancy maneuvering during a chase can make it difficult for the chief mate to get exactly where they need to be, for a magic officer to properly focus, or for a gunner to lock on to their target.
Failure:
The next chief mate, gunner, or magic officer check (whichever comes first) takes a –2 penalty.