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Downtime Rules
Chapter 2: Starship Combat
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Starship Chases
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Chase Rounds
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Chase Actions
Evaluate Weakness (Captain, Science Officer)
Source
Starship Operations Manual pg. 46
Even in the heat of a tense chase, a canny crew can use intuition or equipment to zero in on a target’s vulnerabilities, giving them a leg up on their next move.
Success:
The crew’s next chase action gains a +2 bonus, and if it would result in 1 success, it results in 2 successes instead.
This action can’t be used again during this chase.