Archives of Nethys

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Chapter 2: Starship Combat / Starship Chases / Chase Rounds / Chase Actions

Outmaneuver (Pilot)

Source Starship Operations Manual pg. 46
A good pilot has a bevy of tricks up their sleeve, from a nosedive to a hard turn to a trusty barrel roll. Of course, getting too fancy runs the risk of pushing a ship beyond its breaking point.
Success: If the crew’s next chase action would result in 1 success, it results in 2 successes instead.
Failure by 5 or More: The starship takes 1 hit.