Archives of Nethys

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Chapter 2: Starship Combat / Additional Starship Options / Orbital Drops

Orbital Drops without a Pod

Source Starship Operations Manual pg. 49
The dangers of an orbital drop include fire damage caused by atmospheric reentry and 20d6 bludgeoning damage from the impact at the end of the drop. This bludgeoning damage is halved in low gravity, doubled in high gravity, and tripled in extreme gravity.

Table 2–4: Atmospheric Reentry Damage

Environmental Conditions Fire Damage pre Round
Thick atmosphere 3d6
Normal atmosphere 2d6
Thin atmosphere 1d6
No atmosphere
High momentum +2d6
Average momentum +1d6
Slow momentum –1d6


Table 2–5: Personal Armor Upgrades

Upgrade Level Price Slots Armor Type Bulk
Basic drop pod 2 200 1 Any 1
Stealth drop pod 5 500 2 Any 1
Invisibility drop pod 10 3,000 2 Any 1