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Downtime Rules
Chapter 2: Starship Combat
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Additional Starship Options
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Orbital Drops
Orbital Drops without a Pod
Source
Starship Operations Manual pg. 49
The dangers of an orbital drop include fire damage caused by atmospheric reentry and 20d6 bludgeoning damage from the impact at the end of the drop. This bludgeoning damage is halved in low gravity, doubled in high gravity, and tripled in extreme gravity.
Table 2–4: Atmospheric Reentry Damage
Environmental Conditions
Fire Damage pre Round
Thick atmosphere
3d6
Normal atmosphere
2d6
Thin atmosphere
1d6
No atmosphere
—
High momentum
+2d6
Average momentum
+1d6
Slow momentum
–1d6
Table 2–5: Personal Armor Upgrades
Upgrade
Level
Price
Slots
Armor Type
Bulk
Basic drop pod
2
200
1
Any
1
Stealth drop pod
5
500
2
Any
1
Invisibility drop pod
10
3,000
2
Any
1