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Chapter 2: Starship Combat / Additional Starship Options / Starship Damage and Repair / Hull Ruptures

Loss of Cargo

Source Starship Operations Manual pg. 50
Most ship crews stow the majority of their items and cargo securely, and furnishings tend to be bolted or built into the ship. Still, anything that causes a hull rupture can also cause those precautions to be undone. To see if cargo or items are lost, roll on the following table. If items are lost to decompression, a starship’s crew can perform a normal scan to find them again so long as the ship stays near where the breach occurred. The DC for such a check is 15, though it may be higher or lower at the GM’s discretion to account for mitigating factors or complications. If the ship moved after the breach, scans to find lost items take a –5 penalty; if the pilot performed stunts like a barrel roll or a flip and burn, the penalty increases to –10. Most recovered cargo is still safe in its container. GMs can rule that certain types of cargo (fragile items, live plants, and the like) are irreparably damaged.

Table 2–6: Cargo Loss Table

D% Extent of Cargo Loss
1–25 No effect
26–50 1d4 items of an item level lower than 5 are broken.
51–75 One item of item level 5 or higher is broken.
76–100 Complete loss of one container of cargo.