|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Rules
|
Downtime Rules
Chapter 2: Starship Combat
/
Starships in Atmosphere
/
Additional Hazards
Ice Storms
Source
Starship Operations Manual pg. 52
Frigid atmospheres can generate ice crystals when water droplets in the atmosphere contact a solid object, such as a starship. In sufficient quantities, this results in key systems of the starship rapidly freezing over. At the end of the helm phase, a starship’s pilot and science officer must each attempt a skill check (Piloting for the pilot, Computers for the science officer). The DC for this check is determined by the hazard’s severity (see Table 2–9: Ice Storms).
If the pilot fails their check, the starship’s engines are glitched until the end of the next helm phase. This increases to malfunctioning if the pilot failed their check by 5 or more, or wrecked if they failed by 10 or more.
If the science officer fails their check, the starship’s sensors are glitched until the end of the next helm phase. This increases to malfunctioning if the science officer failed their check by 5 or more, or wrecked if they failed by 10 or more.
Table 2–9: Ice Storms
SEVERITY
DC
Light
15
Moderate
20
Severe
25