Archives of Nethys

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Chapter 2: Starship Combat / Squadron Combat / Squadron Options


Source Starship Operations Manual pg. 54
At the start of each round during a starship combat, each character declares which role they assume for their starship. The roles and their respective actions function exactly as they would on a standard starship, except each starship in the fleet can have a character in each starship role. The exception to this rule is the captain role—only one character throughout the squadron can assume the captain role, as this character counts not only as the captain of their starship, but of the entire squadron (see below). Because starships in a squadron have a limited crew size, it’s virtually impossible for every role on every starship to be occupied simultaneously, though each starship in the squadron can purchase a virtual intelligence system (page 34) to secure an additional crew member and starship actions.

Squad Captain: Thanks to the coordinated maneuvers of and close communication between squadron starships, a squadron can have only a single captain at a time, referred to as the squad captain. A squad captain can affect any of their squadron’s crew with captain actions, such as using encourage to assist another starship’s pilot.

Instead of having their own starship, a squad captain can opt to remain in the HQ during combat, taking their captain actions to coordinate the rest of the squad’s actions from afar. However, due to the HQ’s relative distance from most encounters, this limits the squad captain’s ability to take other roles during combat. On the other hand, a PC who enjoys being a full-time squad captain doesn’t necessarily need their own starship—and having a smaller squadron increases the tier of each other starship.