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Downtime Rules
Chapter 2: Starship Combat
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Armada Combat
/
Building a Fleet
Base Fleet Classes
Source
Starship Operations Manual pg. 59
A fleet’s class establishes what types of starships comprise it, as well as its base statistics.
Capital-Class Fleet
Source
Starship Operations Manual pg. 59
Consisting of a single immense starship, a capital fleet boasts heavy armor and utterly devastating weapons. However, these ponderous starships are slow to maneuver, and they struggle to fend off tiny attackers.
CAPITAL FLEET
Speed
4 hexes;
Maneuverability
average (+0 Piloting, turn 2)
Strong
destroyer;
Weak
fighter
Range
5 hexes
Special Ability Access:
array, damage threshold, EMP, flagship, point defense, self-destruct, superweapon
Destroyer-Class Fleet
Source
Starship Operations Manual pg. 59
Consisting of a handful of Large or larger starships, a destroyer-class fleet balances raw firepower and armor with maneuverability and versatility. Destroyer fleets often boast an array of mid-sized weapons well-suited for eliminating numerous, smaller targets.
DESTROYER FLEET
Speed
5 hexes;
Maneuverability
good (+1 Piloting, turn 1)
Strong
fighter;
Weak
capital
Range
4 hexes
Special Ability Access:
array, boarders, EMP, flagship, gravity mines, point defense, self-destruct
Fighter-Class Fleet
Source
Starship Operations Manual pg. 59
Consisting of a dozen or more Medium or smaller starships, a fighter squadron is unparalleled in speed and agility. The fighters’ numbers can quickly overwhelm larger targets.
FIGHTER FLEET
Speed
6 hexes;
Maneuverability
perfect (+2 Piloting, turn 0)
Strong
capital;
Weak
destroyer
Range
3 hexes
Special Ability Access:
agile, boarders, bombers, EMP, flagship, interceptors, self-destruct