Archives of Nethys

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Chapter 2: Starship Combat / Armada Combat / Building a Fleet

Base Fleet Classes

Source Starship Operations Manual pg. 59
A fleet’s class establishes what types of starships comprise it, as well as its base statistics.

Capital-Class Fleet

Source Starship Operations Manual pg. 59
Consisting of a single immense starship, a capital fleet boasts heavy armor and utterly devastating weapons. However, these ponderous starships are slow to maneuver, and they struggle to fend off tiny attackers.

CAPITAL FLEET

Speed 4 hexes; Maneuverability average (+0 Piloting, turn 2)
Strong destroyer; Weak fighter
Range 5 hexes
Special Ability Access: array, damage threshold, EMP, flagship, point defense, self-destruct, superweapon

Destroyer-Class Fleet

Source Starship Operations Manual pg. 59
Consisting of a handful of Large or larger starships, a destroyer-class fleet balances raw firepower and armor with maneuverability and versatility. Destroyer fleets often boast an array of mid-sized weapons well-suited for eliminating numerous, smaller targets.

DESTROYER FLEET

Speed 5 hexes; Maneuverability good (+1 Piloting, turn 1)
Strong fighter; Weak capital
Range 4 hexes
Special Ability Access: array, boarders, EMP, flagship, gravity mines, point defense, self-destruct

Fighter-Class Fleet

Source Starship Operations Manual pg. 59
Consisting of a dozen or more Medium or smaller starships, a fighter squadron is unparalleled in speed and agility. The fighters’ numbers can quickly overwhelm larger targets.

FIGHTER FLEET

Speed 6 hexes; Maneuverability perfect (+2 Piloting, turn 0)
Strong capital; Weak destroyer
Range 3 hexes
Special Ability Access: agile, boarders, bombers, EMP, flagship, interceptors, self-destruct