Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Chapter 2: Starship Combat / Armada Combat / Officers


Source Starship Operations Manual pg. 60
You direct the overall flow of battle, delivering key orders, timing fleet movements, and providing motivation at opportune moments. The role of admiral does not necessarily mean that you outrank the other officers or control their actions, but as the armada’s leader, you are in a position to influence your forces in unique ways. An armada can only have a single admiral.

Associated Skills: Bluff, Diplomacy, or Intimidate

Officer Bonus: morale checks

Encourage (Any Phase): You can encourage a fleet or officer to grant them a bonus to their action. Before that fleet or officer attempts the check, you attempt a DC 10 flat check. If you succeed, you either grant your officer bonus to the triggering check, or you grant a +1 untyped bonus to the check.

Rally (Engineering Phase): You order a fleet to regroup, granting it your officer bonus to morale checks until the end of the round. If the fleet is routed (see Morale on page 63), it attempts a new morale check against the same DC that caused it to rout. If it succeeds, it is no longer routed.

Taunt (Helm Phase): You harangue or mislead an enemy fleet. Attempt a check against an enemy fleet’s AC. If you succeed, that fleet takes a penalty equal to 1 + half your officer bonus to all checks until the beginning of the next helm phase. Whether or not you succeed, you can’t successfully taunt that fleet again for the rest of the combat.