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Downtime Rules
Chapter 2: Starship Combat
/
Armada Combat
/
Officers
Chief Engineer
Source
Starship Operations Manual pg. 61
You command your fleet’s engineering corps, oversee repairs, and make crucial calls on when to exceed starships’ recommended performance limits.
Associated Skill:
Engineering
Officer Bonus:
starting and maximum Shield Points.
Boost (Engineering Phase):
Choose a fleet and attempt a check against its AC. You direct the engineers aboard that fleet to augment a key system. If you succeed, you either increase the fleet’s speed by 1d2 until the end of the round, decrease the fleet’s turn distance by 1 (minimum 0) until the end of the round, add your officer bonus to the SP that fleet recovers during this phase, or add your officer bonus to the fleet’s damage rolls until the end of the turn.
Repair (Engineering Phase):
Choose a fleet and attempt a check against the fleet’s AC. If you succeed, choose one of the fleet’s critical damage conditions; you direct the onboard engineers’ repairs, and the fleet ignores that critical damage condition for 1 round, plus 1 additional round for every 5 by which your check exceeded the fleet’s AC.