Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Chapter 2: Starship Combat / Armada Combat / Officers


Source Starship Operations Manual pg. 62
You oversee a fleet directly, ensuring optimal performance. Associated Skills: Diplomacy, Intimidation, or Piloting

Officer Bonus: Piloting checks

Direct (Helm Phase): Either by issuing precise commands or by piloting a key starship yourself, you set an example that the rest of your fleet follows. Attempt a DC 15 flat check. If you succeed, you grant your officer bonus to either your fleet’s gunnery checks or its AC until the end of the round. If you fail the check by less than 5, your officer bonus is reduced to 1 for this action.

Duel (Gunnery Phase): You direct your starship to engage with an enemy officer’s starship within 3 hexes—or if your target is a capital fleet, you lead your starship in a daring attack on the enemy vessel’s bridge. Attempt a check against the enemy fleet’s AC + 5. You gain a +5 untyped bonus to this check if your armada has identified the fleet’s officers, and you gain an additional +5 untyped bonus if the targeted fleet also uses the duel action against your fleet. If you succeed and your fleet’s attack that round deals damage to the enemy fleet, the target gains the communications critical damage condition (see Table 2–20 until the end of the next round. If your attack would deal critical damage to the fleet, one of the fleet’s officers is incapacitated and provides no benefits for the remainder of the combat.