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Downtime Rules
Chapter 4: Running Starship Campaigns
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Building Starship-scale Creatures
Step 3: Size
Source
Starship Operations Manual pg. 126
Choose an appropriate size for your creature. This provides its speed, maneuverability, DT, and weapon mounts, and might modify its AC, TL, Piloting modifier, and HP, shown on Table 4–2: Starship Creature Size (page 127). More information on these terms can be found in Understanding Starships on page 78.
Generally, Tiny and Small starship creatures are tier 10 or below, while Medium and Large creatures are tier 5 and above, Huge creatures are tier 10 and above, and Gargantuan and Supercolossal creatures are tier 15 and above.
Weapons:
This lists how many high- and low-damage weapons a starship creature has (see Table 4–1: Starship Creature Array on page 127). Weapons can be in any arc (forward, port, starboard, aft, or turret), but an arc can have at most two more weapons than the arc with the fewest weapons. For example, a ship with no aft weapons can’t have more than two turret weapons.
In addition, only low-damage weapons can be mounted on a turret, and weapons whose damage includes a ×10 multiplier can’t be used against Tiny or Small ships.
Note that while a starship creature’s weapons work mechanically like starship weapons, you can describe them however best matches the flavor of the creature you’re creating—for example, a zoaphorix (page 131) is an enormous aberration that expels seeds and tendrils at its targets.
Table 4–2: Starship Creature Size
SIZE
SPEED
MANEUVERABILITY
AC AND TL MODIFIER
PILOTING MODIFIER
HP ADJUSTMENT
DT
WEAPONS
Tiny
10
Perfect (turn 0)
+2
+2
–5 × tier
—
2 low
Small
8
Good (turn 1)
+1
+1
–5 × tier
—
3 low
Medium
8
Good (turn 1)
+0
+1
—
—
1 high, 3 low
Large
6
Average (turn 2)
–1
—
—
—
2 high, 3 low
Huge
6
Poor (turn 3)
–2
–1
+5 × tier
5
2 high, 4 low
Gargantuan
6
Poor (turn 3)
–4
–1
+5 × tier
10
3 high, 3 low
Colossal
4
Clumsy (turn 4)
–8
–2
+10 × tier
15
3 high, 6 low
Supercolossal
4
Clumsy (turn 4)
–8
–2
+10 × tier
20
5 high, 7 low