Archives of Nethys

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Chapter 4: Running Starship Campaigns / Building Starship-scale Creatures

Step 6: Final Check

Source Starship Operations Manual pg. 129
Finally, look back over your starship-scale creature and make sure it lives up to your concept for it. Once you’re satisfied, give it a name, and it’s ready to encounter your PCs! You can use the advice in this chapter for using typical starships, such as Designing Starship Encounters on page 138 or Adventure Seeds on page 142, to make the most out of your starship creature.

Using Starship-Scale Creatures in Combat

Creatures that you generate using the system presented in this section require a few special considerations, both in and out of starship combat. These rules and guidelines can also be applied to starship creatures that appear in other Starfinder products, such as volumes of the Alien Archive.

Resolve Points: A starship creature has a number of Resolve Points equal to 3 + its tier divided by 5, which it can use for crew actions that require spending Resolve Points.

Restoring Hull Points and Shield Points: Most starship creatures regain Hull Points outside of combat at a rate of 1 per hour. During combat, a starship creature can use the divert engineer crew action to attempt to regain a number of Shield Points equal to 1-1/2 × its tier.

Destroying a Starship Creature: Generally, a starship creature that is reduced to zero Hull Points is destroyed, rather than disabled, though such a creature may simply be gravely wounded and may still be able to retreat or recover, at the GM’s discretion.