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Downtime Rules
Chapter 4: Running Starship Campaigns
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Starship Adventure Seeds
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Secure the Assets
Starship Bandits on the Loose
Source
Starship Operations Manual pg. 142
Redshift Revolution executives are frantically searching for a speedy ship crew to retrieve some runaway merchandise. Two days ago, a band of goblins scuttled up from the seedy bowels of Absalom Station and commandeered one of the company’s Pleasure Sails, inexplicably avoiding detection as they launched the luxury starship into open space. Station security pursued the craft for almost 30 minutes until its transponder blinked off ship sensors, confusing those tracking the seemingly easy-to-retrieve craft. Some believe the vessel was destroyed, but Redshift insists these thieves are more sophisticated than the average goblin tinkerer.
The company suspects that a more powerful force is at play in this theft, especially because it’s still a mystery how the goblins managed to gain entry to a privately docked vessel. Three guards assigned to watch over the Pleasure Sail in Redshift’s hangars claim they were attacked by at least a dozen of the cackling creatures, but security feeds throughout the sector show nothing of the sort. In fact, the cameras don’t show anything out of the ordinary.
One of the thieves, the guards insisted, carried a crystalline object spitting with wild energy, possibly explaining this anomaly. The company doesn’t know what to make of the situation, and it has brought the PCs in to investigate—through a reward, by calling in favors with connections of the PCs, or other such incentives. Although wild speculation about the reason for the heist abounds—a Veskarium conspiracy, insurance fraud, or a full-fledged goblin uprising, among others—many stationers delight in the idea that the joyriding goblins are simply having the time of their lives.