Archives of Nethys

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Chapter 4: Running Starship Campaigns / Starship Adventure Seeds / Travel Into The Unknown

One Final Plea for Help

Source Starship Operations Manual pg. 145
Starships throughout the Pact Worlds system have received a strange message of distress from the Shamadis, a stranded Kevolari explorer floating somewhere between systems in Near Space. A recorded message from the vesk captain reports his vessel suffered a catastrophic power failure of unknown cause, endangering five lashunta scholars who had paid for safe passage to what they claimed was a research site at a classified location. The Shamadis has now disabled onboard comms, probably in hopes of conserving available power for life support. What appears to be a simple rescue operation, however, is anything but. Signal data eventually pinpoints the location of the stranded craft—a Venture-class explorer with ample cargo bays—near the shattered island cluster of Orry. Suspecting that the ship’s true purpose was a salvage mission—and no doubt dreaming of a bounty of ancient technomagical artifacts stowed inside—several dozen pirate convoys, smugglers, and other opportunists have mobilized and are preparing to jump to the Shamadis’s position. The PCs each have a personal reason to care about the Shamadis and its crew—whether it’s a personal tie to one of the researchers, an investment in the vessel’s mission, or a suspicion of a deep conspiracy at hand—and it’s up to them to rescue the ship, protect its crew and the researchers, and get some answers.