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Downtime Rules
Chapter 4: Running Starship Campaigns
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Starship Campaign Arcs
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Red Stars At Night
Repel Boarders
Source
Starship Operations Manual pg. 151
Before the PCs earn a seat on the Pirate Council, their reputation as skilled pirates draws the attention of an organization that opposes piracy and seeks to crush them. This organization could be the Hellknights, the Stewards, or a splinter sect of AbadarCorp that takes a more proactive antipiracy approach than the church normally does; evil PCs may even be opposed by the Knights of Golarion. Regardless, the group is led by a former Abadaran priest who takes a brutal approach to fighting piracy; this leader doesn’t confront the PCs in person, but instead safely directs their forces from a massive flagship.
While the PCs are tangling with these new foes, they hear news of a legendary ship captained by one of the first pirates to return to the spaceways after the Gap. Rumor has it that this ship, long thought lost in the Drift, has emerged somewhere in the Vast. If the PCs could claim this ship for their own, the council seat would be as good as theirs. Finding the ship won’t be easy, though, especially with their myriad foes hot on their trail. This section of the campaign concludes with a battle over the lost ship; alternatively, the PCs may beat their enemies quickly only to find that the ship, though long adrift, is far from empty.