Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules

Exploring the Galaxy / Exploration System / World Exploration

Hexploration Map

Source Galaxy Exploration Manual pg. 38
Hexploration uses a map split into a hexagonal grid. Each hex on the map represents an area 12 miles across and features its own dominant biome, be it desert or forest, marsh, or mountain— see the Hexploration Table on page 39 for a full list of biomes. Terrestrial worlds with dynamic climates often have most, if not all, of these terrain types, while stranger worlds might feature only one or two dominant biomes across their entire surface. Just because each hex has a primary terrain type doesn’t mean that it’s the only terrain in that hex. A hex might feature a road or river snaking through it, smaller bodies of water, a thicket of alien vegetation, a massive city, or countless other variations.
You can quickly draw a map using just a few colors, some basic symbols, and letters or numbers for reference; the Exploration Log on page 158 includes a hex grid for this purpose. When creating a hex map—often when the PCs land their starship or set out from a settlement—it’s helpful to start in the middle of the grid, since they can generally explore in any direction.