Archives of Nethys

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Exploring the Galaxy / Exploration System / World Exploration

Hexploration Activities

Source Galaxy Exploration Manual pg. 38
A group of PCs gains a number of hexploration activities per day based on the speed of the slowest member of the group, as shown on the table below. During the course of the day, the PCs can use their hexploration activities to either travel or perform recon.

SpeedActivities per Day
15 feet or less1/2
20–25 feet1
30–35 feet2
40-45 feet3
50 feet or more4

Travel

Source Galaxy Exploration Manual pg. 38
You move into or toward an adjacent hex. This requires a number of hexploration activities equal to the required activities (see the Hexploration Table on page 39) for both your origin hex and the hex into which you’re moving. For example, a party moving from a mountain into a forest would require 5 hexploration activities. If you don’t know the biome of the destination hex, you learn it after using the number of exploration activities required by your origin hex (2 in the previous example). If you don’t have enough hexploration activities in a day to move into an adjacent hex, you can use as many hexploration activities as you want to move toward that hex, and then add that progress to travel you perform on subsequent days.
Keep in mind that with hexploration, movement from one hex to another includes some degree of exploration of the hex entered rather than point-to-point travel, so the travel rate is often slower than typical overland speed.
Traveling in Vehicles: Remember that a vehicle must be designed for the terrain in which it’s traveling to use its overland movement speed; the GM makes this determination per vehicle and can modify the speed as needed. If the entire party is in appropriate vehicles with an overland speed of at least 20 mph, the group gets 6 activities per day instead of the usual 1–5.
Traveling in a Starship: While it is often possible to fly a starship slowly enough and at a low enough altitude to easily travel over difficult terrain while gathering basic information, there are myriad reasons why this may not be advisable or preferable. Foremost, many of a world’s most interesting features are hidden from view and are fundamentally inaccessible from the air. There may be other concerns, such as an atmospheric field that interferes with technology or a strict local government with large no-fly zones. In addition, Huge or larger starships flying too close to a planet’s surface risk crashing.

Perform Recon

Source Galaxy Exploration Manual pg. 39
You carefully explore and map a single hex, gaining as much information as you can. This requires a number of hexploration activities equal to the hex in which you’re performing recon, and you choose whether to be more careful or more thorough. If you choose to be more careful, the encounter DC (see Random Encounters below) increases by 2; if you choose to be more thorough, it decreases by 2.
Once you have successfully performed recon in a hex, you discover all the hex’s major features that do not require a check (at the GM’s discretion), and you learn the biome of each hex adjacent to that hex. In addition, if you chose to be more thorough, you also find the fastest way through the terrain; reduce the number of activities required to travel in or through that hex by 1 (to a minimum of 1). This reduction can apply only once per hex.

Downtime Activities

Source Galaxy Exploration Manual pg. 39
Characters not traveling or performing recon can spend the day engaged in a downtime activity instead. Several existing downtime activities can be especially relevant during exploration of unfamiliar terrain. More information about each of the following can be found in the Character Operations Manual: build shelter (page 150) gather supplies (page 152), inoculate (page 153), maintain readiness (page 153), and secure area (page 155).