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Downtime Rules
Chapter 7: Equipment
Weapon Special Property and Critical Hit DCs
Source
Starfinder Core Rulebook pg. 181
Some weapons that explode or cause critical hit effects (see page 182) allow the target to attempt a saving throw. The DC of such a saving throw is typically equal to 10 + half the weapon’s item level + one of your ability modifiers. Unless stated otherwise, the ability modifier corresponds to the ability score you’d normally use to make an attack with that weapon (Dexterity for a ranged weapon, and Strength for a melee or thrown weapon). Any penalty you would normally take to your weapon attack roll also applies to this DC, including penalties from the weapon’s range increment.