Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Barrier Occultation (Su)

Source Starfinder Enhanced pg. 68
Level Required 1
Your solar manifestation bends, blocks, and reflects light as much as it produces it. As a move action, you can change the light emitted by your solar manifestation to 10 feet of dim light, 10 feet of bright light followed by 10 feet of dim light, or 10 feet of bright light with no dim light beyond. This lasts for as long as your solar manifestation is formed, or until you change it back to its default state or to another option as a move action. When you’re attuned or fully attuned, you can change your solar manifestation’s light as part of a move action to align a shield; when a creature against which you’ve aligned your shield attacks you, they become dazzled for 1d4 rounds (Reflex negates).