Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Planar Penumbra (Su)

Source Drift Crisis pg. 45
Level Required 6
You channel extraplanar energies that emulate a black hole’s crushing, draining power. As a move action, you cause a weapon you wield to deal cold damage instead of its usual damage type. (This doesn’t change whether the weapon targets EAC or KAC). The weapon ignores the cold resistance of chaotic outsiders and good outsiders, and it deals an additional 1d6 damage against such creatures. This effect lasts for 1 round or until you leave graviton mode. You can’t use this stellar revelation to enhance a weapon that has the anarchic or holy fusion.
When you’re attuned or fully attuned, your weapon also gains your choice of the axiomatic or unholy fusion for the duration of the effect. This temporary fusion ignores item level requirements and doesn’t count toward the maximum level of fusions the weapon can have at once.