Archives of Nethys

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Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Pulsar Spin (Su)

Source Starfinder #41: Serpents in the Cradle pg. 52
Zenith Revelation
You can imitate the glory of a spinning pulsar. When you are fully photon-attuned, you can make a sudden spin as a standard action, emitting high-energy particles in a 120-foot line centered on you and extending 60 feet in either direction. Creatures in the affected squares other than you are exposed to low radiation. When you reach 6th level, creatures within your pulsar spin are exposed to medium radiation instead; at 12th level, they’re exposed to high radiation, and at 20th level, they’re exposed to extreme radiation.
In addition, when you use this power, any creature within 10 feet of you must succeed at a Fortitude save or be rendered off-target and flat-footed for 1 round by the tumultuous magnetic waves.