Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Tenebrous Bulwark (Su)

Source Drift Crisis pg. 45
Level Required 14
As a move action, you channel the Negative Energy Plane’s power directly into your solar flare or solar weapon, helping you capture and convert your escaping life energy into deadly force. As a reaction when you take damage that causes you to lose at least 2 Hit Points, the next successful attack you make with your solar flare or solar weapon before the end of your next turn deals additional cold damage equal to half the number of Hit Points you lost. Undead creatures are immune to this additional cold damage.
If you’re attuned or fully attuned, whenever you use this revelation’s reaction to add cold damage to your next attack, your solar flare or solar weapon also gains the penetrating weapon special property until the end of your next turn.