Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Tidal Surge (Su)

Source Starfinder #35: Merchants of the Void pg. 53
Level Required 6
You rapidly invert and reassert gravity to somersault over obstacles and move in baffling ways. As a move action, you move up to half your land speed, ignoring difficult terrain. If you use Athletics to jump during this movement, you do so as if you had taken a 10-foot running start (even if you didn’t), and you gain a +4 bonus to the check. Until the end of your turn, you count as being in both your original position and your position at the end of your movement to determine flanking, allowing you to potentially gain the benefits of flanking when you face an enemy by yourself. You can’t use tidal surge and stellar rush in the same turn.
When you’re attuned or fully attuned, you can either move up to your full land speed or choose one opponent you can see when you use this revelation. If you choose an opponent, your movement doesn’t provoke an attack of opportunity from that opponent.