Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Titanic Momentum (Su)

Source Starfinder Enhanced pg. 69
Level Required 6
By magnifying the apparent mass of your weapons mid-swing, you’re able to hurl yourself and others across the battlefield. As a move action, you can grant a weapon you wield (including your solar weapon) the thrusterTR weapon special property; however, if the weapon does not have charges, activating the special property instead prevents you from activating it again until the end of your next turn. This benefit lasts for 1 round or until you leave graviton mode. When you are attuned or fully attuned, your weapon also gains the push (10 ft.) critical hit effect in addition to its normal critical hit effect.