Archives of Nethys

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Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Ultimate Graviton (Su)

Source Starfinder Core Rulebook pg. 106
Level Required 16
As your ability to manipulate powers of gravity expands, the range of any graviton revelation (but not zenith revelation) you have with a range doubles. Any graviton revelation (but not zenith revelation) you have that targets a single creature can now simultaneously target two creatures, who must be within 20 feet of each other. You also increase the power of any of the following gravity revelations you have.

Defy Gravity: Your fly speed increases by 20 feet.
Gravity Anchor: As a move action, you can gain both types of gravity anchor simultaneously.
Gravity Boost: Your bonus applies to all Acrobatics checks, and you take no damage from any fall.
Reflection: If you successfully redirect an attack as a reaction, you can continue to reflect additional attacks until the beginning of your next turn. You have a cumulative –2 penalty to your redirect attack roll on each reflection attempt after the first. If any reflected attack misses, you can’t make further redirect attempts until you use this revelation again.

The Following were added in Galactic Magic.
Crushing Force: Sunder combat maneuvers you perform with the affected weapon gain a +2 bonus to their attack roll.
Draining Agony: Until the end of your next turn, the creature damaged by this revelation takes additional damage from your attacks equal to your Charisma modifier.
Gravity Pulse: Increase the distance this revelation’s gravitation effect can move a target by 5 feet.
Gravity Well: The area of difficult terrain created by this revelation increases to 15 feet for 1 round, after which it’s reduced to 10 feet for the remainder of the effect.
Implosion Shock: You gain a +1 bonus to your AC until the beginning of your next turn.
Stalwart Shield: Adjacent allies also gain the resistance to cold and fire provided by this revelation.

The Following were added in Starfinder Enhanced.

Barrier Occultation: Rather than dazzle an attacker, you can cause the attacker to treat other creatures as having concealment (20% miss chance) until the end of their next turn (Reflex negates).
Caustic Void: The corrosive weapon fusion also grants the weapon the corrode (3d6) critical hit effect. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the corrode effect. Additionally, increase the acid resistance granted by the revelation by an amount equal to your Charisma modifier.
Ironweight Announcement: When you demoralize a creature using Ironweight Announcement, this revelation grants your weapon the confuse critical hit effect. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the confuse effect.
Rugged Field: While in the selected conditions, you can move through 5 feet of difficult terrain each round as though it were normal terrain. This allows you to take a guarded step into difficult terrain.
Singularity Servant: When you use the black hole zenith revelation, you can center its effect on your singularity servant rather than yourself.
Striking Spaghettification: Reduce the AC penalty when using Lunge by 1.
Titanic Momentum: You calculate the distance of any jump attempted while using the thrusterTR weapon special property as if you had a running start.