Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Ultimate Photon (Su)

Source Starfinder Core Rulebook pg. 107
Level Required 16
Your ability to manipulate powers of light and energy expand greatly. The radius of any photon revelation (but not zenith revelation) you have with a radius expands by 10 feet. Any photon revelation (but not zenith revelation) that lasts for 1 round or until you leave photon mode now lasts for 1d4 rounds if you are not in photon mode. You also increase the power of any of the following photon revelations you have.

Astrologic Sense: You can see twice as far into the future as normal.
Glow of Life: You can use this revelation as a swift action, rather than a move action.
Hypnotic Glow: The charm’s duration doubles.
Stellar Rush: You gain a +2 bonus to your EAC until the beginning of your next turn.

The following were added in Galactic Magic.
Awakened Flames*: When rolling damage for this revelation’s burning condition, you treat any damage die with a result of 1 as though it were a 6.
Back Blast: Creatures that fail their Reflex save against this revelation are also buffeted by the winds, becoming flatfooted until the end of your next turn.
Curving Flare: The second ranged attack made with this revelation is made at only a –6 penalty (or –4 if you’re attuned or fully attuned).
Distant Burst: The revelation’s range increases to 30 feet, or 60 feet when you’re attuned or fully attuned.
Forceful Shield: Once per minute as part of this revelation’s full action, you can take a guarded step toward the target of your solar shield attack.
Solar Inferno: Increase the damage dealt by this revelation’s burning condition by an amount equal to your Charisma modifier.
Vital Reinforcement: The first time the affected ally regains Hit Points or Stamina Points before the end of your next turn after using this revelation, increase either the Hit Points or Stamina Points regained by half your solarian level.

The following were added in Starfinder Enhanced.
Agile Ingress: The fire damage dealt increases to 5d6, increasing to 6d6 at 20th level.
Explosive Meditation: Increase the revelation’s duration by 1d4 rounds.
Metastar Conduit: You can expend one attunement point to gain a +2 enhancement bonus to the dispel check you can make while using this revelation.
Overwhelming Brilliance: The amount of fire resistance the revelation ignores and the amount of damage reduction the revelation grants both increase by 5.
Shining Posture: Fire damage dealt by this revelation ignores an amount of fire resistance equal to your Charisma modifier.
Solar Summoner: When you use the supernova zenith revelation, you can center its effect on your summoned sun rather than yourself.
Two-Horizon Strike: You ignore difficult terrain while making defensive steps while using this revelation.