Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Stellar Revelations

Stellar Revelations

You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Stellar revelations require you to have a minimum level, and are organized accordingly. Additionally, each is marked with a symbol that indicates whether it is a graviton revelation or a photon revelation; these symbols appear above.
Graviton Revelation
Photon Revelation

Weapon Orbit (Su)

Source Tech Revolution pg. 31
Level Required 6
As a standard action, make a ranged attack with a melee weapon you’re wielding against a target within 30 feet. If you hit, you add your Charisma modifier to the weapon’s damage instead of adding your Strength modifier. At the end of your turn, the weapon returns to your hand unless you don’t have a free hand, in which case the weapon lands in your square. If attuned or fully attuned, you can use this ability to perform a full attack with the melee weapon at range, but each attack must be made against a different target within range. These attacks can benefit from the flashing strikes class feature as though they were melee attacks.