Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

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Shockblood Bolster (Ex)

Source Starfinder Enhanced pg. 35
Twice per day as a standard action, you can use your custom microlab to inject an adjacent willing ally with an automatic biological kickstart. At the start of the target creature’s next turn, they gain an extra move action. In addition, for the next minute, if the creature is brought to 0 Hit Points but not killed, they can fight on for 1 more round. They drop to 0 HP and are dying (following the normal rules for death and dying) but can continue to act normally until the end of their next turn, when they becomes unconscious as normal. If they take additional damage before this, they cease to be able to act and fall unconscious.