|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Biohacker
|
Envoy
|
Evolutionist
|
Mechanic
|
Mystic
|
Nanocyte
|
Operative
|
Precog
|
Solarian
|
Soldier
|
Technomancer
|
Vanguard
|
Witchwarper
Drone
Main Details
|
Alternate Class Features
|
Archetypes
|
Class Builds
|
Fields of Study
|
Theorems
Transitive Spores
(Ex)
Source
Starfinder Enhanced pg. 35
Each turn as a swift action, you can move the area of your toxic spores created by your fruitful danger theorem up to 10 feet, dealing damage to creatures who were not previously in its area of effect as though they had just entered it. This does not change the origin square for the purposes of your explosive danger theorem.
You must have the fruitful danger and explosive danger theorems to choose this theorem.