Archives of Nethys

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See Weaknesses (Su)

Source Interstellar Species pg. 30
Precog Level Required 2
You’ve learned to harness the ability for seeing gaps, allowing you to prepare for a foe’s weakness. As a move action, you can use a paradox to add extra acid, cold, electricity, fire, or sonic damage to your next attack before the end of your turn. Before choosing, you can attempt an identify creature check of the appropriate type; this doesn’t require an additional action. The extra damage is equal to the paradox result (maximum 4), but if the creature you hit isn’t vulnerable to the damage type you chose, this ability deals no extra damage.
The maximum amount of extra damage increases to 10 at 5th level and to 20 at 10th level.