Archives of Nethys

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Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines


Source Galactic Magic pg. 36
You embody the cataclysmic distortion and acceleration of natural entropy when exposed to reality-warping magic.

Aspect Insight (EX): You gain Improved Combat Maneuver (grapple) as a bonus feat and a +2 insight bonus to Mysticism checks.

Aspect Embodiment (Su): Once per combat, when a spell or spell-like ability that requires an attack roll misses you, or you succeed at a saving throw to negate the effects of a spell or spell-like ability, you can gain 1 Entropy Point without taking any additional actions.

Aspect Catalyst (Su): Each foe within 30 feet takes damage equal to your vanguard level and is subject to an additional effect (Fortitude negates). Roll 1d6 for each affected foe, using the result to determine the damage type and effect.

Improved: The damage increases to twice your vanguard level. You can roll 1d6 twice for each affected foe, choosing one of the two results to apply.
1Acid damage and entangled for 1 round.
2Bludgeoning damage and knocked prone.
3Cold damage and fatigued for 1 round.
4Electric damage and staggered for 1 round.
5Fire damage and burning 1d6 per 4 vanguard levels.
6Sonic damage and sickened for 1 round.

Aspect Finale (Su): When you’re affected by a hostile spell that you have identified with a Mysticism check, you can spend 3 Entropy Points as a reaction to reflect some of the magic back at the spellcaster (Fortitude negates), causing them to also be affected by the spell as though they were one of its original targets.