Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines


Source Galactic Magic pg. 36
You embody energy’s ability to spring back, arresting and even reversing entropy’s flow to restore recently scattered matter.

Aspect Insight (Ex): You gain Improved Combat Maneuver (disarm) as a bonus feat and a +2 insight bonus to Diplomacy checks.

Aspect Embodiment (Su): Once per combat, when you prevent damage to yourself or an ally (such as with a mitigate class ability or In Harm’s Way feat), you can gain 1 Entropy Point without taking any additional actions.

Aspect Catalyst (Su): You and all allies within 30 feet gain hardness equal to your Constitution modifier for 1 round. During this time, you can strike your allies with your entropic strike without making an attack roll, and your entropic strike doesn’t deal damage to your allies but instead restores an equivalent number of Hit Points. An ally can’t regain Hit Points from your entropic strike more than once per hour.

Improved: You can make one attack with your entropic strike against an ally when you use your aspect catalyst.

Aspect Finale (Su): As a reaction when you regain stamina or hit points, you can spend 1 or more Entropy Points to replicate half of this effect on allies within 30 feet. You effect a number of allies equal to the number of Entropy Points you spend. Stamina and Hit Points regained from this ability can’t be further replicated or increased in any way.