Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines


Source Starfinder Enhanced pg. 92
You can sense the entropy within creatures and manipulate how it ebbs and flows in and around them.

Aspect Insight (Ex): You gain Improved Combat Maneuver (grapple) as a bonus feat and a +2 insight bonus to Life Science checks.

Aspect Embodiment (Su): Once per combat, when you deal damage to an object or unliving creature, you can gain 1 Entropy Point without taking an additional action.

Aspect Catalyst (Su): All allies within 30 feet gain DR 10/— for 1 round.

Improved: All allies within 30 feet gain DR 10/— and Energy Resistance 10 to one type of energy (your choice) for 1 round.

Aspect Finale (Su): You can spend 2 Entropy Points as a reaction to trigger a chain reaction when you deal damage with your entropic strike to an object or unliving creature, as long as that entropic strike was made as part of a standard action. Choose another object or unliving creature within 30 feet of the first target and make a second attack with your entropic strike at a –4 penalty. If you hit and can perform additional reactions that turn, you can use another reaction to perform a third attack against a different object or unliving creature.
You determine line of sight and the range of this attack starting from one corner of the first target’s space. The second and third attacks are treated as attacks in a full attack for the purposes of abilities that reduce the penalties for full attacks.