Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Biohacker | Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Archetypes | Class Builds | Aspects | Disciplines


Source Character Operations Manual pg. 54
You embody a single change in the balance of a system’s entropy that cascades into additional, progressively greater changes.

Aspect Insight (Ex): You gain Improved Combat Maneuver (sunder) as a bonus feat and also a +2 insight bonus to Acrobatics checks.

Aspect Embodiment (Ex): Once per combat, when you hit multiple creatures in a single round with an attack or attacks (or effects that require an attack roll), you can gain 1 Entropy Point without taking any additional action.

Aspect Catalyst (Su): Each foe within 10 feet must succeed at a Reflex save or gain the blinded condition for 1d4 rounds.

Improved: Each foe within 30 feet must succeed at a Reflex saving throw or gain the blinded condition for 1d4 rounds.

Aspect Finale (Su): When you damage a target with your entropic strike, as a reaction you can spend 1 Entropy Point to either apply a –2 penalty to that target’s AC, saving throws, or attack rolls (your choice), or halve the value of all DR and energy resistance the target has. These penalties do not stack, but you can apply different penalties to a single target with multiple hits. The effect lasts until you apply one of these effects to a new target or until the end of your next turn. If you successfully damage a target that has one of these penalties, the penalty’s duration is extended until the end of your next turn.