Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines


Source Tech Revolution pg. 36
You embody the entropic force of being left behind by the progress of others. You know that all good things must inevitably end, replaced by superior innovations.

Aspect Insight (Ex): You gain Improved Combat Maneuver (disarm) and a +2 insight bonus to Engineering checks.

Aspect Embodiment (Ex): Once per combat, when an enemy’s attack or effect causes you to gain a condition, you can gain 1 Entropy Point without taking any additional action.

Aspect Catalyst (Su): Each enemy within 20 feet experiences an equipment malfunction, causing one piece of equipment in their possession to gain the broken condition (Fortitude negates). This affects equipment in the following order, skipping any equipment that enemy does not have and randomly determining the target if the enemy has multiple items of the same type that qualify: item in hand, armor worn, active technological item, stowed weapon, any other item. As a full action, a creature can attempt a new Fortitude save to end the item’s broken condition, otherwise it remains broken for a number of rounds equal to your Constitution modifier. NPCs with armor broken by this effect take a –2 penalty to AC.

Improved: Each enemy within 20 feet instead has two of their items malfunction, requiring a separate Fortitude save for each.

Aspect Finale (Su): When you use your mitigate ability to reduce damage you take from a weapon within 30 feet, you can cause that weapon to become incomprehensibly outdated until the end of the attacker’s next turn (Fortitude negates). An outdated weapon gains the archaic weapon special property and takes a –2 penalty to attack rolls. Once affected, a weapon becomes immune to this ability for 24 hours.