Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Hacker

Theme: Outlaw

Source Starfinder Core Rulebook pg. 98
As a master of code, no firewall or countermeasures can stop you from getting the information you seek.

Ability Scores

Dexterity is your most important ability score because you need it to hit and to increase your AC, and you need Intelligence for hacking skills.

Specialization

Hacker

Operative Exploits

Holographic Clone (2nd), Certainty (6th), Speed Hacker (6th), Deactivating Shot (10th), Holographic Distraction (10th)

Feats

Skill Focus (Computers), Technomantic Dabbler, Weapon Focus (small arms)

Skills

Computers, Engineering, Medicine, Perception, Piloting, Stealth

Investigator

Theme: Bounty Hunter

Source Starfinder Core Rulebook pg. 98
You work for a government agency, sometimes uncovering clues to solve crimes and sometimes tracking down the government’s enemies.

Ability Scores

Dexterity is your most important ability score because you need it to hit and to increase your AC; Charisma, Intelligence, and Wisdom all help boost your skills.

Specialization

Detective

Operative Exploits

Quick Disguise (2nd), Certainty (6th), Mentalist's Bane (6th), Master of Disguise (10th)

Feats

Mobility, Shot on the Run, Weapon Focus (small arms)

Skills

Culture, Diplomacy, Intimidate, Perception, Sense Motive, Survival

Thief

Theme: Outlaw

Source Starfinder Core Rulebook pg. 99
There is no greater thrill for you than stealing a valuable item and escaping before its owner even knows it’s gone.

Ability Scores

Dexterity is your most important ability score because you need it to hit, to increase your AC, and to improve most of your skills.

Specialization

Thief

Operative Exploits

Holographic Clone (2nd), Cloaking Field (10th), Deactivating Shot (10th), Efficient Cloaking Field (14th)

Feats

Mobility, Spring Attack, Weapon Focus (basic melee weapons)

Skills

Acrobatics, Bluff, Perception, Sense Motive, Sleight of Hand, Stealth

Trailblazer

Theme: Spacefarer

Source Starfinder Core Rulebook pg. 99
Whether for intellectual curiosity or profit, you seek out new vistas to explore and ancient mysteries to unravel.

Ability Scores

Dexterity is your most important ability score because you need it to hit, while Wisdom improves many of your skills.

Specialization

Explorer

Operative Exploits

Alien Archive (2nd), Inoculation (2nd), Debilitating Sniper (6th), Stalwart (6th), Glimpse the Truth (10th), Versatile Movement (10th)

Feats

Far Shot, Improved Initiative, Weapon Focus (special weapons)

Skills

Culture, Medicine, Perception, Piloting, Stealth, Survival