Archives of Nethys

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Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

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Infuse Grenade (Su)

Source Tech Revolution pg. 37
You gain proficiency in grenades. As a swift action, you can spend any number of Entropy Points to energize a grenade you’re holding. For each EP you spend in this way, you increase the grenade’s range increment by 5 feet and increase its saving throw DC by 1, though the modified save DC can’t exceed 10 + 1/2 your vanguard level + your Constitution modifier. An energized grenade is unstable, and if not used before the end of your next turn, the grenade is destroyed or explodes (50% chance of either result).