Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Aspects | Disciplines

Navigational Drift (Ex)

Source Drift Crisis pg. 48
As a reaction when a creature within 15 feet of you moves, you can disrupt that creature’s momentum and trajectory. After they complete their movement, select a space adjacent to their new position. The creature must attempt a Will saving throw, doing so with a +4 bonus if the chosen space is dangerous (such as moving a creature off a cliff or into a fire). On a success, the creature is unaffected. On a failure, they end their move in the space you selected rather than the one they selected. While moving to this space, the creature’s movement doesn’t provoke attacks of opportunity. Once you have targeted a creature with this discipline, it becomes immune to further uses for 24 hours.
At 10th level, you can select a space up to 10 feet away from the creature’s intended position. At 15th level, you can select a space up to 15 feet away from the creature’s intended position.