|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Biohacker
|
Envoy
|
Evolutionist
|
Mechanic
|
Mystic
|
Nanocyte
|
Operative
|
Precog
|
Solarian
|
Soldier
|
Technomancer
|
Vanguard
|
Witchwarper
Drone
Main Details
|
Alternate Class Features
|
Archetypes
|
Class Builds
|
Aspects
|
Disciplines
Antimagic Influence
(Su)
Source
Starfinder Enhanced pg. 83
You can influence the entropy that surrounds spells and spell-like abilities to hinder their usage. As a reaction when an opponent within your reach attempts to use a spell or spell-like ability, you can spend 2 Entropy Points to attempt to prevent that action. Your opponent must succeed at a Will save or be unable to cast that spell or use that spell-like ability until the end of their next turn. Whether or not they succeed at the Will save, they are immune to your hindering strike for 24 hours.